In this hands-on workshop, attendees will get a first-hand walk through experience on Unity5 for Windows 10. Attendees will be able to port a Unity based game to Windows and understand the performance scenarios. They will also get to learn optimization tips and tricks for Windows 10 platform.
abhishek.nandy81@gmail.comAn app finds its way from an idea to a finished product . But the challenge is it's introduction in the Real world. Learn strategies from App Discovery to App Monetization to create your success story.
This introductory hands-on workshop is targeted towards beginner and intermediate Unity users. Participants will create a game using some of Unity's key features such as Mecanim animation and state machines, Lighting and Global Illumination, NavMesh path finding, and Audio Mixers.
The central idea would be to share a high level summary of thought processes Mark uses when he sit down with a blank sheet of paper to create a new game.
It's about the rules, the moment to moment play, and the other simple details that are often skipped when people create a pitch or a game concept.
For each step in the process, Mark will share a concept and some high level thinking, then will let people work on their own ideas.
Topics covered:
- Simple rules for designing a game - cover the basics so we’re all on the same page and can talk the same language.
- Audience, theme and appeal - Who is your audience? How large it is? What is it about your theme that appeals to your audience? What is the fantasy your game is delivering for the player?
- Identifying the core game elements - What are they and what’s fun about them? What are the “rules” for how they work?
- Pulling all the elements together - How do you pull the elements together into cohesive game? What’s the core loop? What does the player do each time they come back to the game?
- Long term play - How do the elements of the game evolve over time? What keeps the game fresh and interesting over time?
- How to evaluate your own idea - how can you tell if your game design is fun before you build it?
This introductory hands-on workshop is targeted towards beginner and intermediate Unity users. Participants will create a game using some of Unity's key features such as Mecanim animation and state machines, Lighting and Global Illumination, NavMesh path finding, and Audio Mixers.
In this workshop, Rahul will be going through the fundamentals of environment design for videogames and using Photoshop to your advantage in creating different types of game environments. He will also be sharing his techniques to make environment design quicker and easier.
The Session will cover the evolution of location-based gaming , Introduction of iBeacons and their use to further location-based gaming and the current challenges and future approach of location-based gaming.
Stingray is built and designed around 3 core principles:
Lightweight – Stingray is a new engine that was built relatively recently when compared to other technologies, and that means that it has the advantage of truly modern design.
Powerful – By power, we not only mean that Stingray can provide extremely high level graphics, but I also mean that it is powerful in the sense that users can access and modify the underlying technology to make drastic changes that will let them build any kind of game they want, and easily.
Integrated. It has the best integrations with Autodesk 3D tools like 3ds Max, Maya, and Maya LT. These integrations will continue to improve over time, but we’re building toward a much better pipeline.
FIRST STRIKE is a twenty minute, fast paced realtime strategy game. You control one of eleven nuclear superpowers and your goal is to be the last Alliance remaining once nuclear war breaks out and the whole world is in flames. First Strike is a real-time strategy game featuring snappy gameplay and an intuitive interface that makes dropping the big one way too easy. Players have to make sure they take the right measures to guarantee their people’s safety. You can pick one of the big nuclear players – from known Superpowers to an upstart hellraiser like North Korea – and have to plan your strategy wisely. Limited but clever options let you steer your nation’s fate: De-construct your stockpile in order to restructure your arsenal or use research to widen your options. Nuclear armageddon is no one’s dream scenario, so players have to chose their steps carefully in this game. It’s a small path between war and peace. First Strike is a premium indie game, without any inApp purchases, ads or consumables.
Moving beyond the conventional role of an Artist in a gaming company and becoming a Game Artist in the true sense. Broadening the role of a Game Artist beyond just the art and exploiting the capabilities of the Game Artist to the fullest. How a Game Artist is becoming very important in the process of Game Development.